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2024

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LETSGO Game

Compile Phases logic successfully

Date
July 12, 2024
Hours
1
Tags
UnrealCodeC++LETSGO

Successfully compiled the changes so far.

The last bit of know logic I need to build is to smooth the initialization of the PhaseManager from my custom GameMode.

It’s creating default sub object at construction time. My expectation is this will have the PhaseManager just start ticking away.

I want to delay PhaseManagers tick until things load and we gucci. GameMode will define gucciness.

Shouldn’t be hard, FTickableObject has conditional ticking, just need to hook it up.

Then I can debug all these new changes for about a week.

Then I can move on to starting the Drum instrument via PhaseManager.