Date
August 12, 2024
Hours
1
Tags
UnrealCodeC++LETSGO
Drum patterns working correctly:
And then started in on building a Cheese Key synth:
Previously I had the key→soundcue mapping directly in the AudioPlatform. Doesn’t make sense.
@August 9, 2024 I added the “full” range (C1→C4 * 12) of notes for Cheese Keys. Now I need to:
- Create a Metasound Source per Key (48 unique metasounds)
- Map each Metasound to
BP_CheeseKeySoundCueMapping
Then load it as some kind of instrument.
Then attach that instrument to the Audio Platform.
Then I’ll be in great position to start building out generative melodies.
I’ll also need to think hard about automating Key → MS → Mapping.