Figured out the final problem from yesterdays marathon coding session. Now drums are working as they did as a pure blueprint object.
Merged the PR and ready for the next thing. Awesome.
I can tell you it is very satisfying to have the PhaseManager activating the Drums and SetTonic phases after a delay. Feels intentional.
I need to spend some time designing what’s next though. I think I should spend some time building some cake into existing features before building new ones- On choosing a Tonic, play a harp gliss - Which would really just be the 1 - 5 - 7 or something.
Or I could do SetThird Phase, see how easy it is to start building new phases
Or I could keep pushing on the Drum Machine side- Add Snare, hat, update Drums to play 1-3 kick, 2-4 snare, hat every beat. That would be a larger item though.