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2024

Worklog

LETSGO Game

Finish Rebuilding Drums

Date
August 6, 2024
Hours
1
Tags
UnrealCodeC++LETSGO

Figured out the final problem from yesterdays marathon coding session. Now drums are working as they did as a pure blueprint object.

Merged the PR and ready for the next thing. Awesome.

I can tell you it is very satisfying to have the PhaseManager activating the Drums and SetTonic phases after a delay. Feels intentional.

I need to spend some time designing what’s next though. I think I should spend some time building some cake into existing features before building new ones- On choosing a Tonic, play a harp gliss - Which would really just be the 1 - 5 - 7 or something.

Or I could do SetThird Phase, see how easy it is to start building new phases

Or I could keep pushing on the Drum Machine side- Add Snare, hat, update Drums to play 1-3 kick, 2-4 snare, hat every beat. That would be a larger item though.