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2024

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LETSGO Game

Manually map each CheeseKey sound to unreal object

Date
August 13, 2024
Hours
1
Tags
UnrealLETSGOMusic Engine

A bit of a mind-numbing task. 12 notes * 4 octaves needed to have their sound cue .wav mapped to a UMetaSoundSource object, and then mapped to the BP_CheeseKeySoundCueMapping object.

I did it manually, which took as long as I expected- about an hour. Not super fun.

I was flirting with the idea of building some code that loads the asset/references at runtime. Probably definitely needed if I wanted to export more instruments.

But at least with this range of notes, I have an instrument I can start playing with.