Date
August 7, 2024
Hours
1.5
Tags
UnrealCodeC++LETSGO
Taking some time before choosing the next big thing to work on to clean up and refactor bits of code:
This basically cleans up the faulty assumption of objects sharing a global clock, with the reasonable next-best-thing of sharing global clock settings. Now objects can have a Clock and have BPM/other settings already set.
Nice thing about this approach is that the objects can then overwrite these settings where necessary, without having issues of affecting a global clock.