Date
July 19, 2024
Hours
1
Tags
UnrealCodeC++LETSGO
Got SetTonic working, which feels great.
Phases are now being initialized correctly, with SetTonic spawning 3 AudioPlatforms on activation.
The AudioPlatforms themselves are not working correctly, only the particle system is responding to the platform being stepped on (Although I didn’t test with sound so the Audio Cue might be playing).
My guess is AudioPlatform parents are being spawned by the AudioPlatformSpawner, when BP_AudioPlatforms should be the item being spawned.
Regardless, smoothing out things at this point should be relatively straight forward (famous last words and all), then clean-up, then probably get Instrument on/off as a Phase.
Then we game.