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LETSGO Game

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Building A Music Engine

jerkytreats
jerkytreats

SetTonic Phase working

Date
July 19, 2024
Hours
1
Tags
UnrealCodeC++LETSGO

Got SetTonic working, which feels great.

Phases are now being initialized correctly, with SetTonic spawning 3 AudioPlatforms on activation.

Fix init crashes; SetTonic now creating 3 AudioPlatforms successfully

JerkyTreats

The AudioPlatforms themselves are not working correctly, only the particle system is responding to the platform being stepped on (Although I didn’t test with sound so the Audio Cue might be playing).

My guess is AudioPlatform parents are being spawned by the AudioPlatformSpawner, when BP_AudioPlatforms should be the item being spawned.

Regardless, smoothing out things at this point should be relatively straight forward (famous last words and all), then clean-up, then probably get Instrument on/off as a Phase.

Then we game.