Date
May 30, 2024
Hours
2
Tags
UnrealC++BlueprintsLETSGO
Got AudioPlatform theoretically handling the global events.
Started in on transferring the Blueprint for triggering audio cues into code, at the same time using the Quartz Audio Subsystem to play the sound as quantized audio event.
Currently just throwing some stuff at the wall :
This is going to be real shit for me though:
Vertical Re-Mixing in Unreal Engine with Metasounds + Quartz (Part 2/2) — Above Noise Studios
This blog post shows how to implement a simple looping music cue using Unreal Engine's Metasounds. This music cue has four “layers” that play interactively and in sync, one on top of the other, to create a vertical re-mixing system. Finally, I show how to trigger changes or states on this metasound
abovenoisestudios.com