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2024

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LETSGO Game

Start moving Clock to code

Date
July 24, 2024
Hours
1
Tags
UnrealCodeC++LETSGO

This is mainly on cleanup and extras. I want to move BP_MainClock into code, as a PhaseController for activating the Clock, then update Drum/Instrument to be PhaseControlled as well.

I do need to think a little bit about never-ending phases. It might be that Clock/Drum are not PhaseControllers themselves, but are driven by a separate PhaseControlled entities.

I also merged the PR after this, as it was getting long in the tooth.