Date
December 5, 2023
Hours
2
Tags
UnrealCodeC++
Ok continuing with my struggle on making a working Get/Set method accessors for UQuartzClockHandle I attempted to set the reference of MainClock
as a TWeakObjectPtr
I got it to a state where Rider stopped complaining.. ie. compilable, but the compile/build failed at with some cryptic error.
I wonder if I’m missing some kind of intialization/allocation of something.
The intent here is for ALetsGoGameState
to never initialize members, only have them set by owning objects
C++ Hard.