Date
August 30, 2024
Hours
1
Tags
UnrealCodeC++LETSGO
I created a forum thread no one has looked at trying to debug the issue:
The actual changes:
I thought my idea to consume the transition to Playing state was genius. But it just straight up didn’t work.
I could create an array in the Metasound with all the soundwaves, then potentially set an input with the array index to set.
But I feel that doesn’t actually solve the problem of this weird interaction of SetWaveParameter and PlayQuantized.
Seems very odd.