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LETSGO Game

Continuing debugging setting MS audio params

Date
August 30, 2024
Hours
1
Tags
UnrealCodeC++LETSGO

I created a forum thread no one has looked at trying to debug the issue:

The actual changes:

I thought my idea to consume the transition to Playing state was genius. But it just straight up didn’t work.

I could create an array in the Metasound with all the soundwaves, then potentially set an input with the array index to set.

But I feel that doesn’t actually solve the problem of this weird interaction of SetWaveParameter and PlayQuantized.

Seems very odd.