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LETSGO Game

Fixed crashes; still needs smoothing

Fixed crashes; still needs smoothing

Date
October 23, 2024
Hours
1.5
Tags
UnrealCodeC++LETSGO

I think the above PR is pretty much ready to go from a code point of view.

Might want to do another light tuning pass before merging.

But I also want to finish writing a PR description of it.

💡

It’s funny, I know that writing a PR… hell having PR’s in general… is super unnecessary for a solo project. But I enjoy the craft of software development, and good PR’s is part of the craft. It also forces me to review exactly what I’ve done, in detail, which often reveals things yet to do.

So, I will wait and add a detailed PR- Despite wanting to merge now and have all my work populate my GitHub Profile:

It doesn’t show the things I’ve done that are currently sitting in a PR
It doesn’t show the things I’ve done that are currently sitting in a PR

Actual fixes were what they always were, memory access violations for out of bounds array. Le sigh. I wish Unreal/C++ wasn’t so panic-y on crash.

Oh well, we continue to push the rock up the hill.