Date
December 1, 2023
Hours
3
Tags
Went through the entire project and renamed/restructured folders and assets.
Decided this was actually the best time to do it because it was already spawling and a bit of a mess. Sprawl would only worsen.
Did learn something cool though:
PS C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\Win64> .\UnrealEditor.exe "C:\Users\justi\Documents\Unreal Projects\LETSGO\LETSGO.uproject" -run=ResavePackages -fixupredirects -autocheckout -projectonly -unattended
Basically first time I ran UE headless. This is actually a super important critical thing to know for the future. Automated building, linting(?), etc. is done in a headless state.
So glad I did this task.
Used this as a guide: