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2024

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LETSGO Game

Investigating FAudioParameter

Date
September 4, 2024
Hours
1
Tags
UnrealResearchC++LETSGO

Continued my forum thread that nobody is engaging with, because SEO might give benefit to someone in the future.

Point is, I have a couple candidates to experiment with:

  1. Have my AudioCuePlayer class implement UActorSoundParameterInterface, see if this sets the value correctly.
  2. Attempt to wrap my SoundWave in a FAudioParameter and stuff it in AudioComponents.DefaultParameters
  3. Or do the same and stuff it in InstanceParameters
  4. Hell see if I can do both, or all three.

This will be tomorrows big push. Get one or more of these idea’s instrumented and see if it fixes the clipping issue.