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LETSGO Game

On Tech Debt

Building A Music Engine

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Look for scheduling error

Look for scheduling error

Date
October 18, 2024
Hours
0.75
Tags
UnrealCodeC++LETSGO

Minor improvements as I look for scheduling error.

JerkyTreats

Not much code today, really the work was following the current code paths to figure out exactly where the error is creating InstrumentSchedules.

It’s my old friend “Scheduling a bar to played before the current bar.”

Basically, if we’re on bar 4, the Composer is scheduling for bar 3… which will never get played because bar 3 has already happened.

The Conductor is owner of what bar we’re on. The Composer creates an InstrumentSchedule which defines which bar to start on.

There’s probably a better way to do this.

Composer should probably be looking at timing of InstrumentSchedules relative to themselves- First Schedule play bars 0-3, 2nd schedule at 4-7, etc.

Then Conductor should be saying “Ok we play now for real” and putting that first schedule at 0 + CurrentBar + 1, with Instrument reading from the “for real” number.

Which means the composer can use totally derived numbers, and pull well ahead of the others.

Ok. Off to work.