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2024

Worklog

LETSGO Game

Look for scheduling error

Date
October 18, 2024
Hours
0.75
Tags
UnrealCodeC++LETSGO

Not much code today, really the work was following the current code paths to figure out exactly where the error is creating InstrumentSchedules.

It’s my old friend “Scheduling a bar to played before the current bar.”

Basically, if we’re on bar 4, the Composer is scheduling for bar 3… which will never get played because bar 3 has already happened.

The Conductor is owner of what bar we’re on. The Composer creates an InstrumentSchedule which defines which bar to start on.

There’s probably a better way to do this.

Composer should probably be looking at timing of InstrumentSchedules relative to themselves- First Schedule play bars 0-3, 2nd schedule at 4-7, etc.

Then Conductor should be saying “Ok we play now for real” and putting that first schedule at 0 + CurrentBar + 1, with Instrument reading from the “for real” number.

Which means the composer can use totally derived numbers, and pull well ahead of the others.

Ok. Off to work.