Despite a bunch of clean-up work still required for my generative music composition feature, I decided to go straight to building out the next Musical Strategy: Creating a musical motif:
I chose this task because it's the most fun to do, and also happens to be the most critical challenge to the viability of this game.
If I can create a somewhat musical sounding idea, then I can reproduce that musical idea across different instruments.
Although, now that I'm thinking about it, I might have to get the drums integrated into the Composer as well.
Drums very much define the relative strength of beats within a bar- and knowing when to play a note is just as important as knowing what note to play.
But alas, it's not a hard dependency, as defined in the (very work-in-progress) commit made this morning: