AudioComponent SetWaveParameter with PlayQuantized
Okie, I couldn’t figure out how to get my Actor to implement UActorSoundParameterInterface, as you can only inherit from a single UObject. But it was easy enough to push the FAudioParameters into AudioComponent->InstanceParameters and DefaultParameter. Unfortunately there was no change in behavior. The actual sounds in game are still clipped and missing. This is unfortunate. It makes me feel that assignment of the MetasSound variables is correct, and that the issue lies somewhere deeper in P...
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Tested my theory on pushing up the set of audio parameters to be well in advance of PlayQuantized. No change in behavior- bug still happens.
I have a plan to start trolling through MetaSound code tomorrow, try and find where the parameters are being set and why that might not jive with PlayQuantized.