Date
July 16, 2024
Hours
1
Tags
UnrealCodeC++LETSGO
Debugged accessing platform spawner members before actually spawning it. I had once again confused CreateDefaultSubObject and GetWorld()→SpawnActor<ActorType>();
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Debugged accessing platform spawner members before actually spawning it. I had once again confused CreateDefaultSubObject and GetWorld()→SpawnActor<ActorType>();