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Fixed Audio Issue: Le Facepalm

Fixed Audio Issue: Le Facepalm

Date
September 11, 2024
Hours
1
Tags
UnrealResearchC++LETSGO

Well the side adventure on PlayQuantized with MetaSound and SetWaveParameter comes to an ignominious end.

As expected, I was the idiot.

I had the MetaSound pin for “On Finished” connected to “On Play”. It’s supposed to be on “Finished”.

Stupid shenan that I have been debugged since @August 30, 2024

lol