Owner
Tags
Name | Date | Hours | Tags |
|---|---|---|---|
Server Side Rendering | July 10, 2025 | 2 | Resume BuilderTypescript |
Actual Server Backend | July 9, 2025 | 3 | Resume BuilderTypescript |
Dynamic Resume Loader | July 8, 2025 | 3 | Resume BuilderTypescript |
Interview | July 9, 2025 | 1.5 | Job Search |
Culture Interview 1 | July 4, 2025 | 1 | Job Search |
Tech Interview | July 4, 2025 | 1.5 | Job Search |
Job Search - Applications | July 2, 2025 | 1.5 | Job Search |
Resume Content as Markdown | July 3, 2025 | 1 | Job SearchResume Builder |
Job Applications | July 3, 2025 | 1.75 | Job Search |
LinkedIn Post | July 3, 2025 | 0.25 | Job Search |
Dynamic Resume | July 2, 2025 | 1.5 | Resume BuilderJob Search |
Started Resume Optimizer | July 1, 2025 | 2 | Resume BuilderJob Search |
Reference/Alternate Allele Data Enrichment | June 29, 2025 | 2 | DNAVibe CodingData Science |
3 Applications and an Interview | June 30, 2025 | 3 | Job Search |
Fix Stats and Expand Unit Tests | June 28, 2025 | 3 | DNAVibe CodingGolang |
DNS auto ipset setup | June 28, 2025 | 1 | DNS |
Interview | June 27, 2025 | 0.5 | Job Search |
AI Platform Engineering | June 27, 2025 | 3 | BlogAICareer Development |
DNS Working | June 26, 2025 | 2 | DNSVibe CodingGolang |
SSH on PC enabled | June 25, 2025 | 1 | WindowsIT |
Setup PC for Remote Dev | June 24, 2025 | 2 | ITWindows |
DNS SSL Cert working | June 24, 2025 | 4 | DNSVibe CodingGolang |
Job Search | June 23, 2025 | 2 | Job Search |
DNSSSSSS | June 23, 2025 | 4 | DNSVibe CodingGolang |
Stupid DNS | June 22, 2025 | 6 | DNSGolangVibe Coding |
DNS Dynamic Bootstrap and Tests | June 20, 2025 | 6 | DNSGolangVibe Coding |
DNS Dynamic Records | June 19, 2025 | 2 | DNSGolangVibe Coding |
School Volunteer | June 18, 2025 | 5 | PACParenthood |
Wrote Vibe Coding Guide | June 18, 2025 | 2 | AIVibe Coding |
Wrote Rapid Prototypes | June 17, 2025 | 2 | BlogAIJob Search |
Job Search | June 17, 2025 | 0.5 | Job Search |
PAC Work | June 17, 2025 | 2 | PAC |
API in front of internal DNS manager | June 16, 2025 | 2 | APIGolangDNS |
5 Job Applications | June 16, 2025 | 1 | Job Search |
Setup internal DNS manager | June 15, 2025 | 2 | DNSTailscale |
Finish Bulk BQ Operations | June 15, 2025 | 2 | DNAVibe CodingGolang |
10k Walk | June 14, 2025 | 2 | Personal HealthExercise |
More repo nonsense | June 14, 2025 | 4 | DNAVibe CodingGolang |
Recruiter Call | June 13, 2025 | 0.5 | |
Actually Figure out How to use this pipeline | June 13, 2025 | 4 | |
PAC Work | June 12, 2025 | 2 | PAC |
Finish Repository Refactor | June 13, 2025 | 1 | |
Repository Design Pattern | June 12, 2025 | 6 | |
Coffee Chat | June 11, 2025 | 2 | Job Search |
Job Search | June 11, 2025 | 3 | Job Search |
Job Search | June 10, 2025 | ||
PAC Work | June 10, 2025 | 3 | |
Karate Session | June 10, 2025 | 1 | KaratePersonal Health |
Fought the Vibe | June 10, 2025 | 1 | DNAVibe CodingGolang |
Database Connection Refactor | June 9, 2025 | 2 | Vibe CodingDNAGolang |
Recruiter Call | June 9, 2025 | 0.5 | Job Search |
MCP API Design + vscode setup | June 9, 2025 | 4 | AIVibe CodingMCP |
Start Job Hunting | June 9, 2025 | 3 | Job SearchCareer Development |
Full Karate Day | June 7, 2025 | 7 | KaratePersonal Health |
MCP Server Setup | June 8, 2025 | 3 | AIMCP |
(Start) Implementing BQ Reference Stats | June 7, 2025 | 2 | DNAVibe Coding |
Personal MCP Step 1 | June 6, 2025 | 2 | AIMCP |
Rebuild Resume | June 6, 2025 | 1 | Career Development |
GRCh37 β GRCh38 Converion | June 6, 2025 | 1 | Personal HealthDNA |
Revivify LinkedIn | June 5, 2025 | 3 | Career Development |
Stare at the Screen Long Enough | January 6, 2025 | 1 | UnrealCodeC++LETSGO |
Developing Procedural Generation | December 31, 2024 | 1 | UnrealCodeC++LETSGO |
Tis The Season | December 29, 2024 | 2 | UnrealCodeC++LETSGO |
Who Owns the Data? | December 19, 2024 | 1 | UnrealCodeC++LETSGO |
Coding Without a Map | December 16, 2024 | 1.5 | UnrealCodeC++LETSGO |
Avoiding Overdesign Traps | December 12, 2024 | 1 | UnrealCodeC++LETSGO |
Design Starts With What You Have | December 11, 2024 | 1 | CodeLETSGORefactorDesign |
Putting Code Through a Distillery | December 10, 2024 | 0.75 | SystemsCodeDesign |
Start designing new feature | December 9, 2024 | 1 | UnrealSystemsDesignLETSGO |
What do now? | December 3, 2024 | 1 | UnrealCodeC++LETSGO |
Finish CreateMotif | November 30, 2024 | 2 | UnrealCodeC++LETSGO |
Modulo Operator for Magic Math | November 27, 2024 | 1 | UnrealCodeC++LETSGO |
Unreasonably Useful: Pen & Paper | November 26, 2024 | 0.75 | UnrealCodeC++LETSGO |
Unit Tests Fixes This | November 25, 2024 | 1 | UnrealCodeC++LETSGO |
Debugging Music Strategies | November 24, 2024 | 3 | UnrealCodeC++LETSGO |
A Choice of Stratigies | November 21, 2024 | 1 | UnrealCodeC++Rider |
Interface Signature Rework | November 20, 2024 | 1 | UnrealCodeC++LETSGO |
PAC Meeting | November 19, 2024 | 2 | PAC |
Start Testing CreateMotif | November 19, 2024 | 1 | UnrealCodeC++LETSGO |
Finish Oct Treasurer Report | November 18, 2024 | 0.5 | PAC |
PAC Oct Treasury Report | November 17, 2024 | 2 | PAC |
Long Functions Smell Bad | November 18, 2024 | 1 | UnrealCodeC++LETSGO |
Marching Through Brain Fog | November 15, 2024 | 1 | UnrealCodeC++LETSGO |
Mediations on Tiger and Crane | November 10, 2024 | 3 | Karate |
Kumite Karate Day | November 9, 2024 | 4.5 | Karate |
Almost correct tension calculations | November 11, 2024 | 1 | CodeDesignLETSGO |
Thinking about calculating tension | November 7, 2024 | 1 | UnrealCodeC++LETSGO |
The Path Forward Is Clear | November 6, 2024 | 1 | UnrealCodeC++LETSGO |
A Calculated Chance to Rest | November 5, 2024 | 1 | UnrealCodeC++LETSGO |
Arrange data for CreateMotif | November 4, 2024 | 1 | UnrealCodeC++LETSGO |
AT Proto Quickstart Setup | October 31, 2024 | 0.5 | BlueskyATProtoCode |
Calculating tension in music | October 31, 2024 | 0.75 | UnrealCodeDesignLETSGO |
CreateMotif design work | October 29, 2024 | 1 | LETSGODesignMusic Engine |
Rev/Expense Report Sept 2024 | October 28, 2024 | 1 | PAC |
Design work for Create Motif | October 28, 2024 | 1 | UnrealLETSGODesignCode |
Start CreateMotif Strategy | October 24, 2024 | 1 | UnrealC++CodeLETSGO |
Fixed crashes; still needs smoothing | October 23, 2024 | 1.5 | UnrealCodeC++LETSGO |
DNBK Gasshuku 2024 | October 19, 2024 | 16 | Karate |
Refactor TSharedPtr, resolving crashes | October 22, 2024 | 1.25 | UnrealCodeC++LETSGO |
TSharedPtr intended usage | October 21, 2024 | 3 | UnrealCodeC++LETSGO |
Look for scheduling error | October 18, 2024 | 0.75 | UnrealCodeC++LETSGO |
PAC Reimbursements | October 17, 2024 | 0.5 | Unreal |
Add repeating property to Instrument | October 14, 2024 | 1 | Unreal |
Instruments can now play more than one set of bars | October 16, 2024 | 1.5 | Unreal |
InstrumentSchedule destruction bug | October 17, 2024 | 1 | Unreal |
Stupid Data is wrong | October 15, 2024 | 1 | UnrealCodeC++LETSGO |
Flatten Composer Data | October 13, 2024 | 3 | UnrealCodeC++LETSGO |
Refactor Music Composer | October 12, 2024 | 4 | UnrealCodeC++LETSGO |
Composer Code technically working | October 9, 2024 | 1 | UnrealCodeC++LETSGO |
Chase Composer Errs/Crashes | October 8, 2024 | 1.5 | UnrealCodeC++LETSGO |
PAC Business | October 7, 2024 | 2 | PAC |
Music Composer - Almost working | October 7, 2024 | 4 | UnrealCodeC++LETSGO |
Big push on Music Strategy | October 6, 2024 | 4 | UnrealCodeC++LETSGO |
Minor continuation of ComposerData | September 26, 2024 | 0.25 | UnrealCodeDesignLETSGO |
PAC First 24/25 Meeting | September 24, 2024 | 2 | PAC |
PAC Meeting prep | September 24, 2024 | 1.5 | PAC |
Fit musical structures into ComposerData | September 24, 2024 | 1 | UnrealDesignCodeLETSGO |
Continue Refining ComposerData object | September 23, 2024 | 1 | UnrealCodeDesignLETSGO |
Continue Rubber Ducking MusicComposer Data | September 22, 2024 | 2.5 | UnrealDesignDocumentationMusic Engine |
Continue to Develop ComposerData | September 21, 2024 | 3 | UnrealCodeC++LETSGO |
Build out Composers data management | September 20, 2024 | 1.25 | UnrealCodeC++LETSGO |
Build how composer interacts with global state | September 19, 2024 | 1 | UnrealCodeC++Leadership |
PAC Budget Proposal Review | September 16, 2024 | 2 | PAC |
How actually generate music good? | September 18, 2024 | 1 | UnrealResearchCodeLETSGO |
Bootstrap Musical Comp strategy | September 17, 2024 | 1 | UnrealCodeC++LETSGO |
Composer Design work | September 16, 2024 | 1 | ResearchDocumentationLETSGO |
Started on Music Composer | September 15, 2024 | 2.5 | UnrealSystemsDesignMusic Engine |
Clean-up finalized(?) PAC budget | September 14, 2024 | 0.75 | PAC |
SetThird connected to PhaseManager | September 14, 2024 | 2.5 | UnrealCodeC++LETSGO |
Flesh out SetThird phase | September 13, 2024 | 1 | UnrealCodeC++LETSGO |
Start SetThirds Phase | September 12, 2024 | 1 | UnrealCodeC++LETSGO |
Fixed Audio Issue: Le Facepalm | September 11, 2024 | 1 | UnrealResearchC++LETSGO |
Submitted Unreal bug report | September 10, 2024 | 1 | Unreal |
PAC Budget Meeting | September 9, 2024 | 1 | PAC |
Rebuild AudioCuePlayer in BP to test | September 9, 2024 | 1 | UnrealBlueprintsLETSGO |
Investigate MetaSound code | September 7, 2024 | 1 | UnrealResearchC++LETSGO |
Try direct set AudioComponents params | September 5, 2024 | 1 | UnrealResearchCodeC++LETSGO |
Investigating FAudioParameter | September 4, 2024 | 1 | UnrealResearchC++LETSGO |
Troll through Unreal Engine code | September 3, 2024 | 1 | ResearchCodeUnrealLETSGO |
Continuing debugging setting MS audio params | August 30, 2024 | 1 | UnrealCodeC++LETSGO |
Fix crashes, debug PlayQuantize | August 29, 2024 | 1.25 | UnrealCodeC++LETSGO |
Finished following MetaSound refactor chain reaction | August 28, 2024 | 1.25 | UnrealCodeC++LETSGO |
Rework InstrumentData to use single Metasound | August 27, 2024 | 1.5 | UnrealCodeC++LETSGO |
Research Setting SoundWave param | August 26, 2024 | 1.5 | UnrealResearchLETSGOBlueprints |
Finish multi-note instruments | August 24, 2024 | 3 | UnrealCodeC++LETSGO |
Refactor InstrumentSchedule Data | August 23, 2024 | 1.5 | UnrealCodeC++LETSGO |
Record LETSGO demos | August 22, 2024 | 1 | Video EditingMusic EngineLETSGO |
Another editing pass | August 21, 2024 | 1 | DocumentationMusic EngineLETSGO |
Janky ass notes-to-sound mapping | August 21, 2024 | 1 | UnrealCodeC++LETSGO |
Editing pass on Music Engine articles | August 20, 2024 | 2 | LETSGOMusic EngineDocumentation |
Improve jerkytreats.dev | August 19, 2024 | 2 | jerkytreats.dev |
Finish 2 Music Engine articles | August 18, 2024 | 2 | DocumentationMusic EngineLETSGO |
Drum Machine article work | August 17, 2024 | 0.5 | DocumentationMusic EngineLETSGO |
Start implementing multi-note Instruments | August 14, 2024 | 2 | UnrealCodeC++LETSGO |
Manually map each CheeseKey sound to unreal object | August 13, 2024 | 1 | UnrealLETSGOMusic Engine |
Finish Drum Patterns; Start rebuilding Cheese Keys synth | August 12, 2024 | 1 | UnrealCodeC++LETSGO |
Add support for multiple instruments | August 10, 2024 | 8 | UnrealCodeC++LETSGO |
Finish PAC Year end report | August 9, 2024 | 1 | PAC |
Add Remaining Cheese Keys | August 9, 2024 | 1 | UnrealLETSGO |
PAC year end report | August 8, 2024 | 2 | PAC |
Add InstrumentSchedule | August 9, 2024 | 0.75 | UnrealCodeC++LETSGO |
Decide to continue improving Drum Machine | August 8, 2024 | 1 | UnrealDocumentationLETSGODesign |
Refactor MainClock β ClockSettings | August 7, 2024 | 1.5 | UnrealCodeC++LETSGO |
Finish Rebuilding Drums | August 6, 2024 | 1 | UnrealCodeC++LETSGO |
Playing Drums from Code surprisingly sus | August 5, 2024 | 6 | UnrealCodeC++LETSGO |
Connect Drums to PhaseManager | July 30, 2024 | 1.25 | UnrealCodeC++LETSGO |
Bootstrap new clock in Drums | July 29, 2024 | 0.75 | UnrealC++CodeLETSGO |
Started adding to Building Core Gameplay Loop | July 28, 2024 | 1 | Music EngineBlogDocumentation |
Start rebuilding Drums in code | July 28, 2024 | 1 | UnrealCodeC++BlueprintsLETSGO |
Finish porting Clock to code; random cleanup | July 26, 2024 | 0.25 | UnrealCodeC++LETSGO |
PAC FY 23-24 Fiscal Report | July 25, 2024 | 0.5 | PAC |
Published Storming Valhalla | July 25, 2024 | 0.5 | Music Production |
Add destruction logic to PhaseManager | July 25, 2024 | 0.75 | UnrealCodeC++LETSGO |
Start moving Clock to code | July 24, 2024 | 1 | UnrealCodeC++LETSGO |
Finished and fixed SetTonic phase | July 23, 2024 | 1 | UnrealCodeC++LETSGO |
Fix platform destruction logic | July 22, 2024 | 0.5 | UnrealCodeC++LETSGO |
SetTonic Phase working | July 19, 2024 | 1 | UnrealCodeC++LETSGO |
Convert SetTonic and PhaseManger into AActors | July 18, 2024 | 1 | UnrealCodeC++LETSGO |
Find issue (but not yet fix) for null AudioPlatform spawning | July 18, 2024 | 0.75 | UnrealCodeC++LETSGO |
Fix Phase Memory Access Violation crashes | July 17, 2024 | 1 | UnrealCodeC++LETSGO |
Debug AudioPlatformSpawner Crashes | July 16, 2024 | 1 | UnrealCodeC++LETSGO |
GameMode inits PhaseManager | July 15, 2024 | 0.75 | UnrealC++CodeLETSGO |
PAC Treasury Report | July 11, 2024 | 1 | PAC |
Compile Phases logic successfully | July 12, 2024 | 1 | UnrealCodeC++LETSGO |
Process Phases logic | July 11, 2024 | 1 | UnrealC++CodeLETSGO |
PhaseController De/Activation Logic | July 10, 2024 | 1 | UnrealCodeC++LETSGO |
SetTonic setup | July 8, 2024 | 1 | LETSGOUnrealC++Code |
PAC: Monthly Treasury Report | July 9, 2024 | 1 | PAC |
Actor destruction logic | July 9, 2024 | 1 | LETSGOC++CodeUnreal |
Blog article: First game lessons | July 3, 2024 | 1.5 | BlogLETSGO |
Eisenhower book report | July 2, 2024 | 0.5 | BlogLeadershipResearch |
Light mixing pass on Storming Valhalla | July 1, 2024 | 0.5 | Music Production |
Big mixing pass on Storming Valhalla | July 2, 2024 | 2 | Music Production |
Finish SetTonic platform spawning logic; start hooking up phase/state management | June 27, 2024 | 0.75 | UnrealCodeC++LETSGO |
Rerecord/Mix lead guitar for Storming Valhalla | June 24, 2024 | 2 | Music Production |
PAC Exec Meeting | June 24, 2024 | 2 | PAC |
Add position offset logic for SetTonic spawned platforms | June 25, 2024 | 0.5 | UnrealCodeC++LETSGO |
Add function to get random note | June 26, 2024 | 0.5 | LETSGOC++CodeUnreal |
PAC Gaming Application Grant | June 23, 2024 | 1 | PAC |
Add PlatformSpawner as a property in SetTonic | June 24, 2024 | 0.75 | LETSGOC++Code |
PAC Treasury: Gaming Grant Application | June 16, 2024 | 1 | PAC |
Add Platform Spawning function | June 18, 2024 | 1 | UnrealC++CodeLETSGO |
Create AudioPlatform Spawner C++ Parent class | June 12, 2024 | 0.5 | UnrealC++CodeLETSGO |
Move Get Camera Vector Forward Function from BP to Code | June 13, 2024 | 0.75 | UnrealC++CodeLETSGO |
Use C++ Vector Forward Function | June 14, 2024 | 0.5 | LETSGOC++CodeUnreal |
Started looking into Refactoring AudioPlatformSpawner | June 11, 2024 | 0.75 | UnrealLETSGODesignRefactor |
Vastly simplify SetTonic design | June 10, 2024 | 1 | LETSGODesignCode |
Attempt vocals for Seeking Andalusia | June 7, 2024 | 2 | Music Production |
Minor mix pass on Storming Valhalla | June 9, 2024 | 0.5 | Music Production |
PAC Treasury Review | June 9, 2024 | 0.5 | PAC |
June 2024 LETSGO Dev Update | June 9, 2024 | 2 | Video Editingjerkytreats.devLETSGO |
Publish LETSGO demo video | June 9, 2024 | 0.5 | Video EditingPublishLETSGO |
Finished first draft of Refactor article | June 9, 2024 | 2 | DocumentationMusic EngineBlogLETSGO |
NoteContainer Fix | June 7, 2024 | 3 | UnrealCodeC++BlueprintsLETSGO |
AudioPlatform nearly FULLY refactored | June 5, 2024 | 7 | UnrealCodeC++Blueprints |
PAC Treasury Management | June 3, 2024 | 3 | PAC |
Move AudioPlatform Sound Cues to Code | June 4, 2024 | 5 | LETSGOC++CodeBlueprints |
Continue Pulling apart AudioPlatform | June 3, 2024 | 1 | LETSGOC++BlueprintsCode |
Start Audio Platform Audio Cues playing as Queued Quartz events | May 30, 2024 | 2 | UnrealC++BlueprintsLETSGO |
Continue pulling apart AudioPlatform | May 29, 2024 | 2.5 | LETSGOUnrealCodeBlueprints |
Started Seeking Andalusia | May 28, 2024 | 1 | Music Production |
Editing passes | May 27, 2024 | 1 | Blog |
Continue Work on AudioPlatform Refactor | May 28, 2024 | 2 | LETSGOUnrealC++Blueprints |
vendor init meeting | May 23, 2024 | 2 | HC |
vendor work | May 27, 2024 | 0.5 | HC |
PAC Exec Meeting | May 27, 2024 | 2 | PAC |
Offer Negotiation | May 21, 2024 | 4 | Job Search |
Pull ParticleController out of AudioPlatform | May 22, 2024 | 2 | LETSGOBlueprintsMusic EngineRefactor |
Crane does editing pass; karate | May 19, 2024 | 3 | BlogKarate |
Think about AudioPlatform refactor | May 18, 2024 | 1 | LETSGOBlueprintsRefactorMusic Engine |
Job searching sucks | May 17, 2024 | 2 | Job SearchBlog |
Interview | May 15, 2024 | 1 | Job Search |
Start writing gameplay loop code | May 14, 2024 | 4 | LETSGOC++CodeMusic Engine |
Publishable Core Gameplay loop design | May 13, 2024 | 4 | DesignLETSGO |
Karate Grading | May 11, 2024 | 4 | Karate |
Karate | May 9, 2024 | 2 | Karate |
Music Production | May 8, 2024 | 1 | Music Production |
Interview | May 8, 2024 | 2 | Job Search |
Interview | May 10, 2024 | 1 | Job Search |
Finish Initial Design for LETSGO State Management | May 11, 2024 | 2 | LETSGODesign |
Write Crane Stands Tall | May 10, 2024 | 1 | KarateBlog |
Fix intro, try to bass up lead | May 6, 2024 | 1 | Music Production |
Interview | May 6, 2024 | 1 | Job Search |
Added arp for new song | May 5, 2024 | 1 | Music Production |
Continued pushing on Core Loop design | May 3, 2024 | 2 | LETSGODesign |
Interview | May 1, 2024 | 1 | Job Search |
Video Editing: Kata | May 2, 2024 | 2 | KarateVideo Editing |
Composer/Conductor Design | May 2, 2024 | 2 | LETSGODesign |
Karate | May 2, 2024 | 1 | KaratePersonal Health |
Composer/Conductor/Phase Design | May 1, 2024 | 2 | LETSGODesign |
Start work on LETSGO | April 28, 2024 | 2 | UnrealLETSGO |
Delete SpawnPool | April 30, 2024 | 2 | UnrealLETSGOCode |
Start working on NoteContainer | April 29, 2024 | 2 | UnrealLETSGOCode |
Karate | April 23, 2024 | 2 | KaratePersonal Health |
LETSGO Refactor: GenerateAllScales | April 25, 2024 | 2 | LETSGORefactorMusic TheoryCode |
Push on Zig | April 15, 2024 | 1 | ZigAutomation |
Zig - Compiling fs.Dir | April 5, 2024 | 2 | ZigAutomation |
Interview - Final Round | April 5, 2024 | 1 | Job Search |
Interview first round, new company | April 4, 2024 | 1 | Job Search |
Massive 4 hour technical interview | April 2, 2024 | 8 | Job Search |
Continue Strings doc | March 22, 2024 | 1 | Blog |
Pull strings research into its own document | March 20, 2024 | 2 | Blog |
Job interview | March 19, 2024 | 1 | Job Search |
Publish Strings article | March 29, 2024 | 1 | Blog |
Finish strings article | March 28, 2024 | 1 | Blog |
Technical interview | March 27, 2024 | 3 | Job Search |
Technical Interview | March 25, 2024 | 2 | Job Search |
It was too nice to do any work today | March 18, 2024 | SFA | |
Karate | March 13, 2024 | 1.5 | Personal HealthKarate |
Karate | March 14, 2024 | 1.5 | Personal HealthKarate |
Gym | March 13, 2024 | 0.5 | Personal Health |
Interview | March 13, 2024 | 2 | Job Search |
Research: Byte Arrays, UTF-8, and other basics | March 15, 2024 | 4 | ZigResearch |
Zig has no strings | March 12, 2024 | 2 | Zig |
Interview | March 12, 2024 | 1 | Job Search |
Interview | March 11, 2024 | 1 | |
Zig: Import Win32 | March 11, 2024 | ||
Wrap C with Zig | March 6, 2024 | 1 | |
Attempt to use Zig to clean the directories | March 7, 2024 | ||
Investigate alternatives for Windows Installers | March 5, 2024 | 2 | |
Zig vs. Windows Registry | March 4, 2024 | 2 | |
Investigate Zig | March 1, 2024 | 4 | |
Job Search | March 4, 2024 | 2 | |
Procrastinate with Writing | March 6, 2024 | 1 | |
Publish AI articles | March 7, 2024 | 1 | |
Publish Keep a Record | February 29, 2024 | 1 | |
Tool to clean Unreal generated dirs | February 23, 2024 | 1 | |
Play with Powershell | February 26, 2024 | 2 | |
Github Actions + NSIS investigation | February 27, 2024 | 2 | |
Job search | February 29, 2024 | 2 | |
Job search | February 28, 2024 | 2 | |
Write about tools/automation | February 28, 2024 | 3 | |
Job Search | February 9, 2024 | 3 | |
Job Search | February 15, 2024 | 1 | |
Job Search | February 14, 2024 | 2 | |
Blog writing | February 14, 2024 | 2 | Blog |
Publish Curiosity Pays the Cat | February 15, 2024 | 1 | BlogPublish |
Futz around in LETSGO | February 22, 2024 | 1 | LETSGORiderCode |
Job Search | February 22, 2024 | 3 | |
Writing | February 21, 2024 | 1 |